/*
* This file is part of RoboDS (http://code.google.com/p/robods/)
* Copyright (C) 2007 Blakharaz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* 
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
*/

#include "DsSprite.h"

#include <PA9.h>

#include "SpriteManager.h"

namespace robo
{

    DsSprite::DsSprite(DsSprite::SpriteType type, u8 screen)
    : mSpriteType(type), mSpriteIndex(-1), mScreen(screen)
    {
    }

    DsSprite::~DsSprite()
    {
        if (mSpriteIndex != -1)
        {
		    PA_DeleteSprite(mScreen, mSpriteIndex);
            SpriteManager::getSingleton()->releaseSprite(mSpriteIndex);
        }
    }

    short DsSprite::createSprite()
    {
        if (mSpriteIndex == -1)
        {
            mSpriteIndex = SpriteManager::getSingleton()->createSprite(this, mScreen);
        }
        return mSpriteIndex;
    }

    DsSprite::SpriteType DsSprite::getSpriteType() const
    {
        return mSpriteType;
    }

    void DsSprite::setPosition(u16 x, u16 y)
    {
        PA_SetSpriteXY(mScreen, createSprite(), x, y);
    }

    Vector2 DsSprite::getPosition()
    {
	    Vector2 pos;
	    pos.X = PA_GetSpriteX(mScreen, createSprite());
	    pos.Y = PA_GetSpriteY(mScreen, createSprite());
	    return pos;
    }

    bool DsSprite::isMovable() const
    {
	    return false;
    }

    void DsSprite::setAnimationFrame(u16 frame)
    {
	    ///@todo activate 
	    PA_SetSpriteAnim(mScreen, createSprite(), frame);
    }

}
